Mirror's Edge is an action-adventure platform video game developed by EA Digital Illusions CE (DICE) and published by Electronic Arts. The game was announced on July 10, 2007, and was released for the Xbox 360 and PlayStation 3 in November 2008. A Microsoft Windows version was released on January 13, 2009. Mirror's Edge is powered by the Unreal Engine 3, with the addition of a new lighting solution, developed by Illuminate Labs in association with DICE.
The game has a brightly colored style and differs from most previous first-person perspective video games in allowing for a greater freedom of movement with regard to its 3D environment, allowing for a wider range of actions—such as sliding under barriers, tumbling, wall-running, and shimmying across ledges; in having no heads-up display; and in allowing a range of vision which incorporated the legs, arms, and torso of the character as frequently visible elements on-screen. Mirror's Edge is set in a quasi-futuristic dystopian society, in which a network of 'runners', including the main character, Faith, act as couriers to transmit messages while evading government surveillance. In the style of a three-dimensional platform game, the player guides Faith over rooftops, across walls, through ventilation shafts, and otherwise within urban environments, negotiating obstacles using movements inspired by parkour.
Mirror's Edge has received mostly positive reviews, with the PC version garnering a Metacritic aggregated score of 81%. The game's uniqueness and its expansive environments have received praise, while criticism has centred on its weakness of plot, trial and error gameplay and short length. The game won the Annual Interactive Achievement Award for Adventure Game of the Year. A soundtrackfeaturing remixes of the final credits song "Still Alive" by Swedish singer Lisa Miskovsky (unrelated to the song of the same name featured in the credits of the 2007 game Portal) was also released. A side-scroller mobile game, also titled Mirror's Edge, was released for Apple iPad on April 1, 2010, and for the iPhone on September 2, 2010. A port of the game was released for Windows Phone on July 13, 2012, with an initial exclusivity period for owners of Nokia Lumia phones. At the Electronic Entertainment Expo 2013, a second game was officially announced.